![]() (This is also a pattern for a reasonable use of cavalry in a siege: run them over to one of the under-defended side gates and start waling on it in relative safety.) ![]() This is what the AI does to preserve fragile wall climbers like Assassins. In my experience, a good strategy with wall-climbers is to press the middle with your most durable guys to draw attention (attack the gate and have a few others turtle nearby in guard mode, don't climb the wall), while others climb the wall safely outside of the immediate range/attention of the defenders. So if the defenders rush to contain the breach, your guys can be stuck up there for a while. Note that getting off the wall requires a free space to move into. It takes a full turn to climb, though, and they get a massive -3 defensive / -3 strength while climbing - this can get you pasted pretty quick (they do get to make attacks and retaliate, though). Vengeful Vines will pulse damage on every section of gate and wall for multiple rounds.Īll Infantry-type units can climb walls with siege ladders. Get them to level 7 and unlock Vengeful Vines (you'll want to raise their casting points some as well - at least Druidry I is required). If you don't have a lot of either, one of the best ways to get your army tons of siege power is to get a Druid hero. If you have an Item Forge built, you can try crafting some Throw Blades utility items to give to your heroes. You can stand under the wall and hit the enemy archers just as hard as they hit you - the only advantage defenders have against you is a slight range bonus from being up on the wall, so you can easily take down equal numbers with some well-timed buffing or healing. This includes Tigran Shredders and Goblin Swarm Darters. The ones that say "No obstacle penalty" can basically do full damage to enemies up on the wall, if you get them close enough. Also, remember that Phase and Shadow Step will get units over walls!įor me, the next best thing is arcing-shot ranged troops. How to benefit from these is mostly self-evidence, though do not that if you have a mixed group, you don't necessarily want to rush these in, since they can just get focused down. Ideally, you'll have units that can fly, teleport, or pass-wall to just bypass the walls entirely. If you focus solely on the gate, your enemies can put a ton of ranged fire down on you, and even after you break it down, it's a decent choke for them to try to contain your push. See how the city fortifications are kind of like a " star fort" design? The gate is a kill zone. Some of the tricks are kinda subtle intuition-based behaviors so I may not do them all justice here, but I'm gonna try a bit. Click to expand.There's a lot you can do to improve your odds in a siege.
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